Qianyue He
@EnigmatismsAI Heterogeneous Computing R&D @PaddlePaddle. MEAI@Tsinghua SIGS. Rendering and HPC enthusiast.
Language Breakdown
Lines of code distribution across 74 owned repositories
T-Shaped Developer
T-shapedDeep in C++ with broad versatility
Collaboration Network
Global Impact visualization
Repos
171
PRs
0
Growth
+18%
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Coding Streak
Contribution activity over the past year
teorth
@teorth
wangxudong10
@wangxudong10
Haze188 灏喆
@Hz188
Kunlun Li
@kunlunl
ℍ𝕠𝕝𝕝𝕠𝕨 𝕄𝕒𝕟
@HollowMan6
Top Repositories
Reproduction of ECCV 2020 NeRF and its subsequent works (mip NeRF, 360, Ref NeRF, info-NeRF) in PyTorch.
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
Writing a CUDA software ray tracing renderer with Analysis-Driven Optimization from scratch: a python-importable, distributed parallel renderer.
2D LiDAR scanner simulator with map editor implemented in C++ / ROS
[Trans. on Graphics (ToG) 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media"
ESKF for RM 2021 Auto Infantry UWB / /IMU / (Possible) wheel fusion
LiDAR SiMulator v2: Interactive 2D LiDAR scanner simulator version II. Implemented via Rust and CUDA.
Tachyon: AI-empowered CUDA kernel profiler and self-evolving tool with end-to-end or post profiling (NCU-report) analysis. Metrics & PTX/SASS & Source code backtracing supported!
(GAIIC) giga-rendering: giga-pixel novel view synthesis competition 4th place solution. Implementation based on nerfstudio.
One of the most beloved projects of mine: my own Rougelike game during the first year of university. This project is currently suspended.
Open Source Impact
Contributions to external projects